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- =======
- 777.wad
- =======
-
-
- This is the 'sequel' to 666.wad. It is actually smaller in extent than 666
- but more complex. You cannot get stuck anywhere, contrary to what it may
- first seem. (Though if you fall in the pits in the 1st room, you're dead --
- but this is the only place where that's the case). If it seems to end rather
- abruptly that is because I ran up against DEU's limit for memory (not to
- mention that it started to get slow). On that same note -- it was developed on
- a 486DX-33 with 8MB and the 1st room or two are pretty slow on UV -- but it
- does speed up. You may want low detail, maybe not. I have tried it on a
- 60MHz Pentium with 20MB RAM and man was that nice. Kinda makes me want to
- spend some $... Ah well.
-
- There are deathmatch and cooperative starting spots. I haven't tried out
- either significantly (tried deathmatch for a few minutes). If anyone finds
- any problems, let me know. There are features in the level designed for
- deathmatch.
-
- Oh, on UV it is pretty hard. Some say too hard, but I assure you it is
- possible. I added some extra ammo to help out, but it is still tough. You
- may want to try it 1st on Hurt Me, though experienced players may find that
- too easy. Ammo is (was) very precious on UV. If you think it is too easy
- then remove some of the ammo and try it like I had originally intended --
- bust out that chainsaw and kill what you can to save ammo (you might have to
- anyway -- hehe).
-
- Well, that's more than enough rambing. Have fun. Please mail any comments,
- criticism, etc to stimson@leland.stanford.edu.
-
- --Steve
-
-
-
-
- ================================================================
- Title : 777.WAD
- Author : Steve Timson
- Email Address : stimson@leland.stanford.edu
-
- Description : More hell.
-
- Additional Credits to : Ted Manning, Jamey Nielsen, Lloyd Pique
- for playtesting
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes but untested
- Deathmatch 2-4 Player : Yes but untested
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : I don't even want to think about it.
- Editor(s) used : DEU5.0 and bsp11x
- Known Bugs : It is possible to get the 'too many two sided
- line def' "feature" of Doom going, causing
- HOM in the doors at the end of the 1st room,
- and in the big central room. Sorry, but I
- didn't really see what I could change to fix
- the problem.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels, as long as the changes are significant. No, there's
- no real definition to that. Just DO something with it.
-
- You may distribute this file in any electronic format (BBS, Diskette,
- CD, etc) as long as you include this file intact.
-
-
- * Where to get this WAD *
-
- FTP sites: ocf.unt.edu, wuarchive.wustl.edu
-
-